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Book  of  Diya  TCG  S1  is here!

This page is the hub for the new Book of Diya TCG. It contains:

  • The Card Shop

  • Season 1 Card List

  • The Rules

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Whether you collect, play, or both

the Book of Diya TCG will entertain! 

62 Season 1 Cards to collect

4 Special Super Rare Holographic fighter cards

1 in 8 booster packs contain SSR Cards!

Card Shop

Jump to Card List

Jump to rules

Book of Diya TCG S1 Booster Pack-$8
Booster pack includes 10 Book of Diya TCG S1 cards.
1 in 8 contain SSR card! + a sticker of a card!

Book of Diya TCG S1 Character Box -$32
Box includes 4 Book of Diya TCG S1 Booster Packs and 1 of 9 Character cards. Custom resealable box to keep cards safe! 

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holo diya.PNG
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Book of Diya TCG S1 Card list

SSR Holographic Fighter Cards

holo diya.PNG
holo lusk.PNG
holo nato.PNG
holo nef.PNG

Fighter Cards

Diya.png
Nefarious.png
Nato.png
Lusk.png
Nissi.png
Solas.png
Najuala.png
Lana.png
Navo.png

Attack Cards

Fire attack.png
Blink of Hellsend.png
Ice attack.png
Void Trip.png
Rampage.png
Soul Wire.png
Soul Stitch.png
Dead Copy.png
Sun Blast.png
Beat up.png
Primal Launch.png
Claw of Death.png

Support Cards

Fire Energy.png
Courage Energy.png
Blood Energy.png
DA Energy.png
Five Energy.png
Ice Energy.png
Ooze Energy.png
Soul Energy.png
Infuriation Energy.png
Warp Energy.png
Sun Energy.png
Bullets.png
Drama.png
Eye of Hellsend.png
Gun.png
Gunpowder.png
Hell Staff.png
Najualas Blood Urn.png
Namiyaya.png
Radiation.png
Stored Flames.png

Utility Cards

Eye of Souls.png
First Aid Kit.png
Aura Vile.png
Fire Training.png
Freezer Lock.png
Icy Armor.png
Iron Demon.png
Ice Storm.png
Kraik.png
Ritual.png
Nefarious' Tablet.png
Running Girls.png
soul.png
Tidal Wave.png
Void Seeker.png
Whiskey Shot.png

Rules

What you need:

  • 60 card deck

  • 6D (if running Solas)

  • Pencil or pen

  • Mini sticky notes

  • This site

  • a two-sided coin

Starting the Game

Game starts with both players facing each other and shaking hands

First each desk must be Shuffled

Top 5 cards of each player's deck must be placed in the Dark Void pile (see
dark void section)

Next Search deck for first fighter card found. If all fighters in Dark Void, player must re-shuffle. Once fighter found place them forward face up

Re-Shuffle Deck and draw 5 cards

Flip coin to call who goes first - Can attack on first turn 

A fighter can be withdrawn at any time as long as:

You have a fighter to swap out with, it's your turn, and your fighter hasn't taken damage
 

Dark Void

10 cards go into the dark void and are shuffled together before entering void.

The top card of the 10 card deck is only earned if a fighter of theirs is knocked
out or by means of a special attack or ability 





 

Hp and Ap

Each fighter starts with HP. When
HP is drained, the fighter must be
discarded with attached cards. If no fighters left in hand to be placed in substitution... the game is won by attacking party.

When fighter dies, players lose a 
pre-determined amount of AP or
Aura Points.


 

Each player starts with 200 AP.
If AP is drained to 0 then the player
loses. 

Ways to lose AP:

Certain fighter attacks

Fighter dies

 

How to Play

Each turn draw 2 cards

Once both fighters are forward, 200 AP is written on sticky note for each player, and 10 cards are in Dark Void... the game can now begin

Whoever goes first may now assess their newly drawn hand

Players can attach unlimited amount of support cards to fighter but can only
attach one support card per turn. 
 
Player can also attach a utility card to fighter. If utility is attached, no other
utility cards can be used until its un-attached and discarded. Multiple utility cards that don't attach can be used on turn

Players can attack on first turn either using their pre-learned moves or attack 
cards. An attack always ends the turn (pay close attention to fighter cards and special abilities) 

If you KO an opponent, they will lose AP and a fighter... if they do not have 
a fighter in their hand to place in substitution the game is over. If AP is drained to 0 then the game is over.

When fighter is KO'd place fighter and all cards attached in discard pile. 
Place new fighter if you have one in your hand

A utility can be removed from fighter at any time as long as it's discarded and
it's your turn

 

Card piles: Dark void pile, discard pile, deck, hand (don't show hand)

Fighters place face up - opponent can assess any placed fighter

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