Book of Diya TCG S1 is here!
This page is the hub for the new Book of Diya TCG. It contains:
The Card Shop
Season 1 Card List
Whether you collect, play, or both
the Book of Diya TCG will entertain!
62 Season 1 Cards to collect
4 Special Super Rare Holographic fighter cards
1 in 8 booster packs contain SSR Cards!
Book of Diya TCG S1 Booster Pack-$8
Booster pack includes 10 Book of Diya TCG S1 cards.
1 in 8 contain SSR card!
+ a sticker of a card!
Book of Diya TCG S1 Character Box -$32
Box includes 4 Book of Diya TCG S1 Booster Packs and
the choice of 1 of 9 Character
cards. Custom resealable box
to keep cards safe! Watch for
emails after checkout
Book of Diya TCG S1 Card list
SSR Holographic Fighter Cards
What you need:
60 card deck
6D (if running Solas)
Pencil or pen
Mini sticky notes
a two-sided coin
Starting the Game
Game starts with both players facing each other and shaking hands
First each desk must be Shuffled
Top 5 cards of each player's deck must be placed in the Dark Void pile (see
dark void section)
Next Search deck for first fighter card found. If all fighters in Dark Void, player must re-shuffle. Once fighter found place them forward face up
Re-Shuffle Deck and draw 5 cards
Flip coin to call who goes first - Can attack on first turn
A fighter can be withdrawn at any time as long as:
You have a fighter to swap out with, it's your turn, and your fighter hasn't taken damage
10 cards go into the dark void and are shuffled together before entering void.
The top card of the 10 card deck is only earned if a fighter of theirs is knocked
out or by means of a special attack or ability
Hp and Ap
Each fighter starts with HP. When
HP is drained, the fighter must be
discarded with attached cards. If no fighters left in hand to be placed in substitution... the game is won by attacking party.
When fighter dies, players lose a
pre-determined amount of AP or
Each player starts with 200 AP.
If AP is drained to 0 then the player
Ways to lose AP:
Certain fighter attacks
How to Play
Each turn draw 2 cards
Once both fighters are forward, 200 AP is written on sticky note for each player, and 10 cards are in Dark Void... the game can now begin
Whoever goes first may now assess their newly drawn hand
Players can attach unlimited amount of support cards to fighter but can only
attach one support card per turn.
Player can also attach a utility card to fighter. If utility is attached, no other
utility cards can be used until its un-attached and discarded. Multiple utility cards that don't attach can be used on turn
Players can attack on first turn either using their pre-learned moves or attack
cards. An attack always ends the turn (pay close attention to fighter cards and special abilities)
If you KO an opponent, they will lose AP and a fighter... if they do not have
a fighter in their hand to place in substitution the game is over. If AP is drained to 0 then the game is over.
When fighter is KO'd place fighter and all cards attached in discard pile.
Place new fighter if you have one in your hand
A utility can be removed from fighter at any time as long as it's discarded and
it's your turn
Card piles: Dark void pile, discard pile, deck, hand (don't show hand)
Fighters place face up - opponent can assess any placed fighter